Detailed Notes on sleep
Detailed Notes on sleep
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atomic_compare_exchange_weakatomic_compare_exchange_weak_explicitatomic_compare_exchange_strongatomic_compare_exchange_strong_explicit
atomic_compare_exchange_weakatomic_compare_exchange_weak_explicitatomic_compare_exchange_strongatomic_compare_exchange_strong_explicit
This overload could possibly be applied to ignore spurious awakenings whilst expecting a specific issue to be legitimate.
The highest-level operate may converse its return value or an exception on the caller via std::guarantee or by modifying shared variables (which may call for synchronization, see std::mutex and std::atomic).
3) Registers *this for that duration of this simply call, to be notified if a cease ask for is made on stoken's connected quit-condition; it is actually then comparable to
The decision to std::async synchronizes with the decision to file, and the completion of f is sequenced prior to making the shared condition Completely ready.
The common endorses which the clock tied to abs_time be utilized to evaluate time; that clock will not be needed to certainly be a monotonic clock. There isn't any guarantees concerning the behavior of this function if the clock is adjusted discontinuously, but the existing implementations convert abs_time from Clock to std::chrono::system_clock and delegate to POSIX pthread_cond_timedwait so that the wait honors adjustments to the system clock, but not to the user-provided Clock.
The typical suggests that a gradual clock is accustomed to measure the duration. If Stages of sleep an implementation uses a system clock instead, the hold out time could also be delicate to clock changes.
The operate also might block until immediately after sleep_time has become attained due to system scheduling or source contention delays.
Latches and obstacles are thread coordination mechanisms that permit any number of threads to block until an envisioned range of threads arrive. A latch can't be reused, although a barrier can be utilized frequently. Defined in header
The class thread signifies just one thread of execution. Threads allow many features to execute concurrently.
A length consists of a span of your time, defined as some quantity of ticks of a while unit. For instance, "forty two seconds" could possibly be represented by a duration consisting of forty two ticks of a one-second time device. Outlined in header Described in namespace std::chrono
Blocks the execution of the current thread for a minimum of until the TIME_UTC based mostly period pointed to by duration has elapsed.
This overload might be applied to disregard spurious awakenings whilst watching for a specific problem to be true.
Threads start execution right away upon building in the linked thread item (pending any OS scheduling delays), starting off at the highest-amount functionality delivered as a constructor argument. The return price of the best-amount function is ignored and when it terminates by throwing an exception, std::terminate known as.